Notebook

Flashbulb Interactions's Working through Screens is an excellent, well-illustrated ebook on concept design for designers and product developers. The key point here is how to use design tools and methodologies to get the right design for the problem.

Working through Screens is an online book for product teams creating new or iteratively improved applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for setting the overall direction and priorities for their onscreen tools. With hundreds of envisioning questions and fictional examples from clinical research, financial trading, and architecture, this volume can help definers and designers to explore innovative new directions for their products.

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Product teams can make significant progress toward these aims by changing how they get started on designing their products — by beginning with an emphasis on getting to the right design strategy and design concepts long before getting to the right design details.

There can never be enough discussion in the literature on this topic in my opinion, because understanding the problem and getting the right design is so important for success, especially when it comes to application design. The book is free to download, so check it out.

On InfoQ Tobias Komischke highlights some aspects of colors and color perception together with recommendations for UI design.

That's OmniGraffle, not Original Gangster. It's been over a year since the last update to my OmniGraffle Wireframe Stencils. I'm due for a new version after some cleanup and organization into separate stencils to make use of OG5's nice new stencil panel. The above is the current state of my working stencil in all its ugly glory.

Also in my stencil directory are a bunch of pre-fabricated stencils for the projects I've worked on in the past 2 years at Sling and at Traction. So there's a lot of social networking, video controls, and now a growing arsenal of application-oriented controls now that I'm helping to define the user experience of Traction Software. You'll hopefully be able to try some of that stuff out in Q1/2 of 2009. And sometime in '09 you'll be able to use those stencils as well, as I plan to release them to the public.

There will be more on the toolset after the new year, so stay tuned.

Andy Polaine's review of books for designers.

Although there are several good design websites that occasionally have book reviews, there didn’t seem to be a single place online where you could get constant updates and reviews of new (and sometimes old) design books.

Design books are often expensive and contrary – sometimes the book is worth having for the physical production values alone, sometimes for the images, sometimes for the words and, occasionally, for all three. We wanted to cover those elements in our reviews so that you know whether it’s worth owning.

The video portal I worked on last year went Public Beta today. Check it out at Sling.com. If you have a Sling Box, you can also now view your sling player in a web browser as well (IE/Windows only for now). I guess the rollout of features will be gradual. Can't wait until Clip N Sling is available for Sling Box owners and more social features are released. We designed a number of very interesting interfaces which don't appear to be available yet.

Mmmmm, grids. Methodologie uses stats from The Counter to display the screen resolutions supported by users' computers in their 10/2008 numbers.

Today's RTFM. A far less sarcastic way of telling people to not be so lazy.

Via swissmiss.

This one seems out of left field. A clever advertising campaign for the all in one device you want, but can never have. Explore a little while, and you'll discover what you can have instead (check out the first link first).

Napkin Look and Feel is a cool looking open source tool for Java developers to produce application prototypes with a low-fidelity sketchy interface.

The idea is to try to develop a look and feel that can be used in Java applications that looks informal and provisional, yet be fully functional for development. Often when people see a GUI mock-up, or a complete GUI without full functionality, they assume that the code behind it is working. While this can be used to sleazy advantage, it can also convince people who ought to know better (like your managers) that you are already done when you have just barely begun, or when only parts are complete. No matter how much you speak to their rational side, the emotional response still says "Done!". Which after a while leads to a later question: "That was done months ago! What are they doing? Playing Quake?" A good article on this is Joel on Software's “The Iceberg Secret, Revealed”.

So the idea is to create a complete look and feel that can be used while the thing is not done which will convey an emotional message to match the rational one. As pieces of the work are done, the GUI for those pieces can be switched to use the "formal" (final) look and feel, allowing someone looking at demos over time to see the progress of the entire system reflected in the expression of the GUI.