Testing of proof of concept prototypes of radial menus. The idea is to get users to try to select the same menu item repeatedly as the radial menu changes from state to state and capture participants feedback on usability of the interface.
Product Planner is one an brilliant idea. Deconstruct the user flow of web sites, illustrate the flow with annotated screenshot flowcharts, allow users to copy the flow and reuse on the site. Like Konigi, this does a great job of capturing examples of alternative approaches to interaction, showcases them for you to compare, and allows you to select the best examples to learn from and inform you of approaches you may not have thought of. Excellent.
Here's an example flow chart of a sign up loop.
Inspire is a new site from Adobe Experience Design. With interviews, videos, and examples of work, the site is part magazine, part showcase, part news portal. It's definitely worth a regular watch.
Function lists 50 great redesigns in a wide range of industries and product types from logos to automobile design.
A redesign can be worth its weight in gold if you get it right. There is a thin line between freshening up your design, and taking a step backwards with a redesign. Sometimes a redesign can be subtle and simple, and other times it can be a huge re-vamp of a company and it’s goals.
I don't agree with every redesign in the list, like AT&T, but this is a well thought-out and annotated compilation with some wonderful examples of brand and product transformations. Some are subtle, while others are dramatic. All transform the original in very creative ways.
Found on smartex, and believed by jibbajabba to occasionally be true of group brainstorming...
Wikipedia on "Brainstorming".
Although brainstorming has become a popular group technique, researchers have generally failed to find evidence of its effectiveness for enhancing either quantity or quality of ideas generated. Because of such problems as distraction, social loafing, evaluation apprehension, and production blocking, brainstorming groups are little more effective than other types of groups, and they are actually less effective than individuals working independently. In the Encyclopedia of creativity, Tudor Rickards provides the article on brainstorming, summarizing the controversies. He also indicates the dangers of conflating productivity in group work with quantity of ideas.
2. Nijstad, B. A., Stroebe, W., Lodewijkx, H. F. M. (2003). Production blocking and idea generation: Does blocking interfere with cognitive processes? Journal of Experimental Social Psychology, 39, 531-548.
3. Diehl, M., & Stroebe, W. (1991). Productivity loss in idea-generating groups: tracking down the blocking effect. Journal of Personality and Social Psychology, 61, 392-403.
4. Mullen, B., Johnson, C., & Salas, E. (1991). Productivity loss in brainstorming groups: a meta-analytic integration. Basic and Applied Social Psychology. 12, 3-23.
5. Rickards, T., (1999) Brainstorming, M Runco & S Pritzker, Eds, Encylopedia of creativity, San Diego: Academic Press Vol 1 219-228.
Or maybe we're just comfortable with the mix in of apps and music? No, not me. Artist and Album are certainly just wrong. Don't know how they can make that legacy labeling generic across music/movie/application. Creator instead of artist, perhaps. And just leave album blank for apps and movies. Album doesn't serve a purpose for apps does it? The link doesn't appear to work.
Crowd Science is a new comer among user research services that allow you to prompt small sets of users to participate in questionnaires while they're browsing your site.
Crowd Science Demographics is a new analytics service that builds detailed reports on the demographics and attitudes of website audiences. By surveying a small number visitors with carefully constructed questionnaires, Crowd Science Demographics is able to build comprehensive audience profiles that give publishers a deep understanding of their audience.