The New York Times teams up with IBM's Many Eyes project to provide word visualizations of data in the Vizlab.

Crowd Science is a new comer among user research services that allow you to prompt small sets of users to participate in questionnaires while they're browsing your site.

Crowd Science Demographics is a new analytics service that builds detailed reports on the demographics and attitudes of website audiences. By surveying a small number visitors with carefully constructed questionnaires, Crowd Science Demographics is able to build comprehensive audience profiles that give publishers a deep understanding of their audience.

We have notepads back in stock! We're shipping the original 2 wireframe and storyboard notepads, as well as 2 additional notepads with different grids that I'll be posting tonight or tomorrow. Pads are now white vellum. You can place your order for the orginal pads today and new pads by tonight hopefully.

More info at the store.

Results are in of the People's Choice award for the Cooper-Hewitt's National Design Award. The Zon Hearing Aid grabbed the prize.

VICE, Volvo, The Independent and Yahoo! have teamed up on a project called Creative 30 which aims to find and celebrate thirty of Britain’s most promising young creative people. Check out the video interviews that take a peek into the lives and process of the selected designers.

The UXDesignCast podcast series hosted by Karel Vredenburg provides the latest information about trends, technologies, and insights regarding User Experience Design from the leading experts in the field.

Dey Alexander Consulting's site includes a lengthy bibiliography of articles, discussions, and links to resources on user interface design patterns.

UXrepublic launches to provide another user-generated showcase for user interface examples.

Chris Fahey discusses the merits of bespoke UI design, referencing the successful design of John King's touch wall which was created for King by Perceptive Pixel. Bespoke design--the practice of designing something specifically for and individual--might be more prevalent in the digital world than most people realize.

The examples provided out in the quotes of software designers and developers point out the most common case where this is happening. Designers who design products by focusing on what they want/need for themselves is common enough. What's being exposed here is probably not profoundly eye opening. What it demonstrates should be obvious to UX people who spend most of their time researching people (users) so they can empathize with them and guess what they desire. If you are your user, there's a good chance you'll be able to design the right thing for you. If you're a good designer, that is.

Designing for yourself means having the luxury to skip the middle man. It means you'll have a better chance of getting the right design. I think Chris' examples point out exactly why user research is valuable--because when you're designing for others it is not easy to get the right design unless you understand who you are designing for.

Konigi Notepad inventory will be arriving next week. We'll have the wireframe paper, storyboard paper, and a few new designs for designers who don't need all the fuss of the big title boxes--minimalists like me! Stay tuned.

Nick Finck picked up on my habit of taking pictures of my sketching tools and such and memified it with his Tools of IA Destruction desk shot.

MEME: Take a snap of your writing tools and pads/notebooks and upload it to Flickr, mark all of the tools you use, tag it with TOD and "toold of destruction", and share it with your friends.

Note: You can switch out "IA" for "Design" or "Copywriting" or whatever it is you like to do!

Here's the one that started it. Check the Flickr page for notes.

Need a bigger pencil holder

Also check out My Workspace set.

And the list on flickr by tag toolsofdestruction.