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Innovate or Die Winner, The Aquaduct

The winners of Specialized's Innovate or Die Pedal-Powered Machine competition have been selected. The Aquaduct Mobile Filtration Vehicle was invented by five students from California: Adam Mac, Brian Mason, John Lai, Paul Silberschatz, and Eleanor Morgan.

The Aquaduct transports, filters, and stores water for the developing world. A peristaltic pump attached to the pedal crank draws water from a large tank, through a carbon filter, to a smaller clean tank. The clean tank is removable and closed for contamination-free home storage and use. A clutch engages and disengages the drive belt from the pedal crank, enabling the rider to filter the water while traveling or while stationary.

This movie gave me the chills, thinking about how design can be used to improve living conditions, and in this case, truly revolutionize how peoples basic needs are met. Simply brilliant and inspiring.

http://www.innovate-or-die.com/

Shneiderman's Eight Golden Rules of Interface Design

Ben Shneiderman's Eight Golden Rules of Interface Design are user interface design rules described in Designing the User Interface: Strategies for Effective Human-Computer Interaction. Shneiderman proposed this collection of principles that are derived heuristically from experience and applicable in most interactive systems after being properly refined, extended, and interpreted.

To improve the usability of an application it is important to have a well designed interface and these "Eight Golden Rules of Interface Design" are claimed to be a guide to good interaction design.

Strive for consistency
Consistent sequences of actions should be required in similar situations; identical terminology should be used in prompts, menus, and help screens; and consistent commands should be employed throughout.
Enable frequent users to use shortcuts
As the frequency of use increases, so do the user's desires to reduce the number of interactions and to increase the pace of interaction. Abbreviations, function keys, hidden commands, and macro facilities are very helpful to an expert user.
Offer informative feedback
For every operator action, there should be some system feedback. For frequent and minor actions, the response can be modest, while for infrequent and major actions, the response should be more substantial.
Design dialog to yield closure
Sequences of actions should be organized into groups with a beginning, middle, and end. The informative feedback at the completion of a group of actions gives the operators the satisfaction of accomplishment, a sense of relief, the signal to drop contingency plans and options from their minds, and an indication that the way is clear to prepare for the next group of actions.
Offer simple error handling
As much as possible, design the system so the user cannot make a serious error. If an error is made, the system should be able to detect the error and offer simple, comprehensible mechanisms for handling the error.
Permit easy reversal of actions
This feature relieves anxiety, since the user knows that errors can be undone; it thus encourages exploration of unfamiliar options. The units of reversibility may be a single action, a data entry, or a complete group of actions.
Support internal locus of control
Experienced operators strongly desire the sense that they are in charge of the system and that the system responds to their actions. Design the system to make users the initiators of actions rather than the responders.
Reduce short-term memory load
The limitation of human information processing in short-term memory requires that displays be kept simple, multiple page displays be consolidated, window-motion frequency be reduced, and sufficient training time be allotted for codes, mnemonics, and sequences of actions.

Wikipedia contributors, "Shneiderman's rules for design," Wikipedia, The Free Encyclopedia, http://en.wikipedia.org/w/index.php?title=Plagiarism&oldid=5139350 (accessed January 17, 2008).

http://www.amazon.com/gp/product/0321197860?ie=UTF8&tag=urlgreyhot-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0321197860

Design Pattern Libraries and UI Guidelines

If you're looking for conventional, reliable, and tested user interface patterns for common interface problems, look no further.

Pattern Libraries

  1. Welie Interaction Design Pattern Library
  2. Yahoo! Design Pattern Library
  3. UI Patterns
  4. Peter Morville's Search Patterns Collection on Flickr
  5. The Design Of Sites Book
  6. See also: Tom Erickson's Interaction Design Patterns page which provides a listing of further design pattern resources.

User Interface Guidelines

  1. Apple Human Interface Guidelines
  2. Usability.gov Research-Based Web Design and Usability Guidelines
  3. Windows Vista UX Guidelines