Usable yet Useless: Why Every Business Needs Product Discovery Great discovery and "right design" article in ALA. "We’ve long accepted that for a product to be useful, it needs to have acceptable levels of both utility (“whether it provides the features you need”) and usability (“how easy & pleasant these features are to use”). Yet far too often, we seem to ignore the former in favor of the latter, ending up with lots of easy and pleasant applications that have no reason to exist."
The 2012-2013 conference calendar is lining up and I've been starting to track the upcoming events as tickets start to go on sale. I've omitted those that are already sold out. Here's what's looking interesting on my radar, listed in date order. Am sure I'm missing quite a few. This is a good start.
Left to its own devices, the mob will augment, accessorize, spam, degrade and noisify whatever they have access to, until it loses beauty and function and becomes something else.
It seems democratic and non-elitist to set it and forget it and let the users take over. But the tools we use (Wikipedia) and the brands we covet (Nike or Ducati) resolutely refuse to become democracies.
Note: @brennen takes issue with the Wikipedia example when it comes to feature selection, and convinced me that it's not the best example to make. Although I think maybe the point is that Mediawiki implementation on Wikipedia is controlled, but whether or not the decisions about what is used in Wikipedia is democratic or not, I don't know.
Light drop this week because I was out camping for most of it. Little tidbit about the Link Drop name. I like it because it reminds me of a record needle drop.
Keeping the goal in sight while designing component flows - (Ryan Singer) Ryan Singer looks at a product component that fails to deliver on satisfying a user's core need, and reminds not to design and reviewing components in isolation. Every build and iteration requires review and circling back to evaluate the component in terms of the need identified in the use case scenario. Put into action, he says: How do we integrate the components back into a context for review? Ask the question: “What is the user trying to do here?” The job the user has in mind is the best integration point because the user’s mind doesn’t tidily follow the boundaries of implementation.
Everything in its Right Pace This is a terrific essay on considering the pace of delivery of information in web products, and how in a world of constant delivery, sometimes a slower pace, selective or scant data delivery, and better signal to noise is more appropriate and valuable in a given context.
Apple Literally Designs Its Products Around a Kitchen Table "Longtime Apple industrial designer Chris Stringer testified that the company has a small team of 15 or 16 people that fashion all of the company’s products. The group meets frequently, literally sitting around a kitchen table, to debate all products under development. “We’ll sit there with our sketch books and trade ideas,” Stringer said, appearing as the first witness in the Apple vs. Samsung trial. “That’s where the really hard, brutal honest criticism comes in.” From there, the group puts the sketches into a computer-aided design program and, if warranted, creates a physical model. “Our role is to imagine products that don’t exist and guide them to life,” Stringer said. There could be 50 designs for a single button, he added. “We’re a pretty maniacal group of people,” he said."
Hannah Donovan's essay in A List Apart considers the issue of pace of delivery of information in web products. In a world where information is streamed constantly to us if we allow it, sometimes a slower pace, selective or scant data delivery, and better signal to noise is more appropriate and valuable. Context, medium, and place of use are important factors for determining delivery and pace.
I've been interested in the slow movement in recent years, as it relates to sustainable living, slow design, slow food, and the 1K Movement. In the summer of 2011, I was fortunate enough to experience a very special meal on a very small farm/restaurant in Italy's Le Marche region. All the food and drink prepared is grown on the farm or sourced hyper-locally, from meat and vegetables, to wine—everything within 1 kilometer. It was the most profound eating experience of my life. Little bits and pieces of that day have made me think about how my approach to work and life have become more and more connected to each other, and how much of an impact one's production and consumption decisions have on the world.
From a design and lifestyle perspective, I like to reference this summary of the philosophy of the Slow Movement by Professor Guttorm Fløistad, found on Wikipedia:
The only thing for certain is that everything changes. The rate of change increases. If you want to hang on you better speed up. That is the message of today. It could however be useful to remind everyone that our basic needs never change. The need to be seen and appreciated! It is the need to belong. The need for nearness and care, and for a little love! This is given only through slowness in human relations. In order to master changes, we have to recover slowness, reflection and togetherness. There we will find real renewal.
It's a bit touchy-feely, and lives entirely in the center of Maslow's Heirarchy of Needs. But the idea of taking a holistic approach to fulfilling needs in all things, provides the basis for actually satisfying them in other ways up the triangle. Specifically, I'm thinking of the idea of fulfilling the needs for esteem and self-actualization as one example. In a scenario where speed and volume has become the norm, how has that situation impacted our lives?
I like how Donovan tells the story of learning from the experience at Last.fm to imagine This is My Jam, a product that goes the other way, and focuses on the quality and value of the experience, using pace as the point of pivot. I like this approach. I have mostly stopped consuming from the firehose, and seek out the products that deliver a signal that I get more value from, more satisfaction, or that fulfill my basic needs with less fluff and noise. The decision to work with a product and team that follows those ideals is important to me as well.
Slow Design is a democratic and holistic design approach for creating appropriately tailored solutions for the long-term well being of people and the planet. To this end, Slow Design seeks out positive synergies between the elements in a system, celebrates diversity and regionalism, and cultivates meaningful relationships that add richness to life.
The Slow Movement is not just a lifestyle choice, but as designers, we can choose to have an impact on the world based on these ideals.
<li><a href="http://www.bigbuttonsapp.com/" class="ttl">Big Buttons - control your Mac with your iPhone</a> Control anything that you can script on your Mac with your iPhone.</li> <li><a href="http://www.stephenkenn.com/projects/" class="ttl">Stephen Kenn: Inheritance collection</a> LA designer learns of a military surplus facility and upcycles tons of fabric into furniture with a mid-century nod in form. The video tells the story of the vison and spirit of Kenn. I love videos like this, and the Made by Hand series, that show how a maker starts with a pure idea that is imbued with the creator's beliefs and turns it into a usable product. /via Core77</li> <li><a href="http://ianstormtaylor.com/design-tip-never-use-black/" class="ttl">Design Tip: Never Use Black by Ian Storm Taylor</a> "Problem is, we see dark things and assume they are black things. When, in reality, it’s very hard to find something that is pure black. Roads aren’t black. Your office chair isn’t black. The sidebar in Sparrow isn’t black. Words on web pages aren’t black."</li> <li><a href="http://10k.aneventapart.com/" class="ttl">10K Apart - An Event Apart + Mix Online</a> Loved the 5K project. The 10K is just as cool.</li> <li><a href="http://www.campaignmonitor.com/guides/mobile/design/" class="ttl">Responsive Email Design | Campaign Monitor</a> </li> <li><a href="http://speckyboy.com/2012/02/29/40-examples-of-brilliant-responsive-website-layouts/" class="ttl">40 Examples of Brilliant Responsive Website Layouts - Speckyboy Design Magazine</a> </li> <li><a href="http://shop.kneadle.com/product/httpster-tee-bird-edition-tri-black" class="ttl">Kneadle — HTTPSTER Tee, Bird Edition (Tri-Black)</a> Am I only slightly less conformist if I only link to this rather than buy it? Like.</li> <li><a href="http://parislemon.com/post/29382684552/soxiam-ibm-port-a-punch-someone-call-the" class="ttl">IBM Port-A-Punch | parislemon</a> The IBM punch card programmer's paper tablet.</li> <li><a href="http://www.independent.co.uk/news/people/profiles/sir-jonathan-ive-we-nearly-axed-the-iphone-it-wasnt-enough-to-be-good-we-knew-it-had-to-be-great-7988045.html" class="ttl">Sir Jonathan Ive: We nearly axed the iPhone, it wasn't enough to be good ...we knew it had to be great - The Independent</a> Sir Jony, who has worked at Apple since 1992, said it was not uncommon to feel during the planning stage of a device that "we were pursuing something that we think 'that's really incredibly compelling', but we're really struggling to solve the problem that it represents". "We have been, on a number of occasions, preparing for mass production and in a room and realised we are talking a little too loud about the virtues of something. That to me is always the danger, if I'm trying to talk a little too loud about something and realising I'm trying to convince myself that something's good.</li> <li><a href="http://www.inc.com/jeff-haden/10-habits-of-remarkably-charismatic-people.html?nav=pop" class="ttl">10 Habits of Remarkably Charismatic People | Inc.com</a> </li> <li><a href="http://www.bestvendor.com/best/wireframing" class="ttl">The 10+ Best Wireframing Tools - BestVendor.com</a> There is no best tool, there's only what works for your situation and storyline. The best thing is your brain.</li> <li><a href="http://macperformanceguide.com/MountainLion-SaveAs-data-destruction.html" class="ttl">MPG - OS X 10.8 Mountain Lion - OS X Mountain Lion: Data Loss via 'Save As'</a> Apple is crazy bold. I wonder how many would go with hiding options like Save As, using a key combination. There are some serious side effects to their hidden save as, by the way, as this post notes, resulting in the need to use the Revert To... feature, a technique also referred to as "unfucking." All of this only makes me think of people who use the term "unfuckingbelievable" in moments of crisis and disbelief. It's never easy to remove from an interface, but at this level of use, it is is bold and not at all unbelievable.</li>
I got around to watching David Gelb's documentary, Jiro Dreams of Sushi after seeing it making the rounds on the web repeatedly. I've been on a documentary kick lately, and this has made it into the category of films I'd re-watch.
The film looks at the life of celebrated sushi chef, Jiro Ono, whose small restaurant serves only sushi and requires a reservation 3 months in advance, and who is regarded as the most masterful sushi chef in Japan. After watching, I took a week to see what resonated with me, and there are a few topic that stick, related to the nurturing of one's craft.
The themes I latched onto focussed on the conversations about Jiro's craft. He holds steadfast to a strong work ethic, and the notion that perfection can only be achieved through years of rigor, experience, and apprenticeship.
The chef has focussed his life on serving sushi only. Apparently master chefs around the world agree that his minimalist approach and focus have lead to a remarkable depth of flavor that is hard to match. Food writer, Yamamoto, interviewed extensively for the film, sums his work up saying, "Ultimate simplicity leads to purity."
What's valuable to notice in this story is the excruciating attention to detail and rigor, especially as told by Jiro's son and apprentice, Yoshikazu, who is to inherit his fathers restaurant. He talks about having talent (taste in this case), and says making a mark depends on how hard you work.
"We're not trying to be exclusive or elite. The techniques we use are no big secret. It's just about making an effort and repeating the same thing every day."
I think in a way, he is selling himself short when he talks about talent, because I get the feeling he is talking about his father, not himself. But there is something in the depth of knowledge that Yoshikazu has acquired that interests me. It's shown in a much simpler manner, as if he is the worker/doer behind the master, but to me this story steals the spotlight. In doing the work, he is completely subservient to and obedient to the discipline and to his teacher. Everything is taken seriously, and rules are stubbornly adhered to.
I like this idea of the acquisition of skill in the pursuit of being perfect, but there's a sense of sadness, doubt, and feeling of inadequacy in Yoshikazu, until the punchline at the end. There are interesting and at times sad stories of parenting or lack of it, cultural and familial responsibility, and the struggle and drive that comes out of necessity and need to survive. Throughout the telling of this story, it felt like the hyper focus and obsession cost dearly in other ways.
I think if anything, I feel humbled by the obsession with craft told in the story. I don't feel compelled to be as extreme in my own pursuit of craft, at the cost of balance and life, but there is something positive in the message about showing up and doing the work that is told so much more completely here than in any clever and terse poster. Definitely worth the watch.
An Unexpected Ass Kicking Great post by Joel Runyon, who talks about getting schooled by Russel Kirsch. 2 takeaways: 1) Nothing is withheld from us which we have conceived to do. 2) Do things that have never been done. The first meaning: if you’ve conceived something in your mind, decide to do it, and are willing to put in the work – nothing can stop you. The second is fairly self-explanatory but carries the extra weight of it coming from the guy who invented the very thing that’s letting me type these words out on the internet.
Disney Researchers Augment Touch Sensation with REVEL "Presenting at SIGGRAPH earlier this week, Disney researchers showed off REVEL, experimental technology for adding virtual textures to everyday objects using electrical charge. You can touch two-dimensional objects, projections or objects in the distance and receive sensation of touching a texture or even a whole, complete three-dimensional object." /via @paperequator
Inge Druckrey: Teaching to See on Vimeo “This [film] is about patient and dedicated teaching, about learning to look and visualize in order to design, about the importance of drawing. It is one designer’s personal experience of issues that face all designers, expressed with sympathy and encouragement, and illustrated with examples of Inge [Druckrey]’s own work and that of grateful generations of her students. There are simple phrases that give insights into complex matters, for example that letterforms are ‘memories of motion.’ Above all, it is characteristic of Inge that in this examination of basic principles the word “beautiful” is used several times.”
I'm trying some new things. The link drop will be an unfiltered list of things I bookmarked during the week, with some minimal notes. Some of these things may make it to parts of the wiki or blog. Here we go with the first one.
Google Web Fonts Open Sans Open Sans is a humanist sans serif typeface designed by Steve Matteson, Type Director of Ascender Corp. It was optimized for print, web, and mobile interfaces, and has excellent legibility characteristics in its letterforms.
Asbury Agile has launched the site for their second conference, which takes place in Asbury Park, the The Boss' stomping grounds, on October 3, 2012. I'm honored to be one of the guest speakers, to give a talk on interface sketching. There'll be an awesome cast of speakers including Chris Ackermann, Matt Bango, Brad Frost, Sasha Laundy, Kenneth Reitz, Tomer Sharon, Rob Spectre, Srjdjan Strbanovic. Early bird tickets are now available (save $50).
Asbury Agile is a friendly, single track conference for web professionals and students to gather, share ideas, learn, and connect with their peeps. The event lakes place at Watermark, in Asbury Park, NJ. You can follow @asburyagile for event updates.
The video from last year's conference looks like it's a manageable, intimate event that draws a great crowd from the NJ/NYC web development community. I'm excited not only because I grew up in NJ, but I'm also looking forward to chatting with people about interface sketching, and learn from everyone I meet. I will likely be posting some of my thoughts in a new Sketch section I'm working on for the Konigi wiki. Stay tuned.
protomoto is an excellent showcase of prototyping or wireframing tools created to helps designers find a tool that's suited to the specific devices or platforms they are designing for. The site, developed by Paper & Equator, will be adding more filters in the future as they continue to evolve the resource, so that you can browse the tools based on features. Very cool.
Sergey Chikuyonok's Smashing Magazine article on PNG optimization is an oldie, but I just found myself returning to use it for maybe the 4th time since I originally read it. I don't do web graphics so frequently anymore, so I always return here to get reminded of things like the posterization layer in Photoshop. See also Sergey's JPEG Optimization article.
Telling yourself, “Oh, you have all the time in the world, you have all the money in the world, you have all the colors in the palette you want, anything you want,” I mean, that just kills creativity. —Jack White
I was going through the parts I had highlighted in my Kindle version of Austin Kleon's book, Steal Like An Artist, and I keep thinking of how much I like this quote from musician Jack White, talking about using constraints to stay creative. I think about how much constraints and removal of the unnecessary makes a difference in helping flow in the tools I use as well.
The quote was actually taken from an interview of White that you can watch in the documentary Under Great White Northern Lights. There's an extended except in the Makin' Ads blog here, or watch a video clip on YouTube here.
"Getting the details right is the difference between something that delights, and something customers tolerate." —Jeff Atwood
I didn't read Jeff Atwood's article about cat feeders right away, because it really is 90% about a cat product. It's also a terrific demonstration of what he's saying above. The first version of the product, a cat feeder, served a core need well enough for him to satisfice with its shortcomings because the net return in time savings and improved quality of life, for him anyway, was absolutely worth it.
The punchline is this.
Be sure you're first getting the primary function more or less right.
Do the work of listening to users every day.
Refine the details of your product based on their feedback.
Listening to the opinions expressed by customers, obsessing over the details, and getting them right in the design is necessary and hard. But over time, if the points of pain are incrementally addressed and the design improved, the collection of those well-thought-out details embody a better experience.
Get better slowly, but do get better. Suck it up and feel your users' pain. Assure them that you're listening by sweating the details.
People still occasionally ask me if I make the small bound Wireframe Sketchbooks, but I stopped selling them after a few years, and instead just posted instructions for how to make your own. I know that few people have the time or interest to do that, so I've been looking at alternatives for them.
A month ago, Brad from JetPens contacted me to tell me that he started supplying a sketchbook from Maruman that I might like. What I really liked is how closely it resembles the one I made. Some of my Instagram friends have been seeing pics of me using the Maruman Mnemosyne Inspiration Notebook, and a few like it as I do. The one I'm using is the A5 (5.8" X 8.3"), which has a 5 mm X 5 mm pale gray lined grid, title line, and 70 perforated sheets.
Below is a photo of the Konigi notebook on the left and the Maruman on the right. The Sharpie is there to give you a sense of scale.
You can see that the Maruman is the same width, and only 1/4 inch taller. The Maruman paper is smoother paper than the Konigi, and works well with inks. I'm using with a fine Hi-Tec-C and really love the feel of pen and marker on it. The Konigi book had a little tooth/texture because I like to work with soft pencil as well as pen/marker.
I think this is the closest of any notebook I've tried to mine. It meets the same requirements that I had for a sketchbook: small and wire-bound, white sheets with small quadrille, perforated paper, and can ideally be used in landscape orientation.
Thanks to Brad Dowdy for indulging my pen and paper addiction by letting me test and review the Maruman. If you're interested, you can check it out here.
I'd like to talk about the one thing that's been consistent over the years—the genesis and power of creativity. ... It’s all about how you’re putting what you do together. The elements you’re using don’t matter. Purity of human expression and experience is not confined to guitars, to tubes, to turntables, to microchips. There’s no right way, no pure way of doing it—there’s just doing it.
Tom van Beveren re-launches We are Colorblind. The site is restarting from scratch with new articles and examples of good and bad uses of color in terms of how those design decisions affect people with colorblindness. When you mouse over the examples, the screenshots allow you to compare the example with normal vison and simulated colorblindness. He also presents excellent examples for how these interfaces can be improved to become more accessible.
I'm certainly no stranger to being opinionated and argumentative. I've put my foot in my mouth a few times by pushing back on others' ideas, and am well aware that being quick to react can be detrimental. The older I get, the more I realize how little I know and how much more time I need to spend thinking after listening, before I open my mouth or start to type to respond.
I admire Jason Fried's recent blog post, "Give it five minutes." In it, he writes candidly about the issue of pushing back on ideas, starting from an exchange he had with Richard Saul Wurman, where the two had given talks at the same event. Wurman approached Fried to congratulate him, and Fried replied by telling Wurman what he disagreed with about his talk. The take away from that exchange was that Wurman taught Fried to stop and think, to give ideas a chance before challenging them with little respect or consideration.
I like this bit of advice from Fried, who turned that lesson into an opportunity to grow personally, and share what he learned from that exchange.
There are two things in this world that take no skill: 1. Spending other people’s money and 2. Dismissing an idea.
Dismissing an idea is so easy because it doesn’t involve any work. You can scoff at it. You can ignore it. You can puff some smoke at it. That’s easy. The hard thing to do is protect it, think about it, let it marinate, explore it, riff on it, and try it. The right idea could start out life as the wrong idea.
So next time you hear something, or someone, talk about an idea, pitch an idea, or suggest an idea, give it five minutes. Think about it a little bit before pushing back, before saying it’s too hard or it’s too much work. Those things may be true, but there may be another truth in there too: It may be worth it.
There's a fantastic little Jonathan Ive anecdote in there as well, where Ive explains Steve Jobs' respect for the fragility of ideas, the best of which can start out naive, but lead to beautiful things if they're allowed the time and space to be explored.
While some of the best products can grow out of one's work done in isolation, the ideas need to be shared to grow into products. Stifling others' ideas with immediate push back is not only a quick way to alienate your team, but squashing them too early can really do the most harm to you, by depriving you from seeing what it might become. This is one of those rare reminders that with maturity, hopefully we can learn to become more humble and grow. We just have to be open to the ideas.
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
I'm seeing him with his pince nez saying, "It's not the critic who counts," and thinking, even Roosevelt agrees, "haters gonna hate." I think that's a good reminder to every one of us showing up every day, trying, failing, and succeeding, despite the obstacles, critics, haters, etc. But don't take it from me. Teddy told you so.
I'm pretty excited about the announcement we at Balsamiq were able to make jointly with the group at StackExchange today. The two groups have been working together to integrate Mockups into the UX StackExchange. You can now post Mockups wireframes with questions and answers to UX.StackExchange.com using the free integrated Mockups editor.
I'm really excited about this. One of the conversations Peldi and I had before I joined Balsamiq was about creating something I've wanted to use for a long time--a site where you could upload wireframes to vet ideas, get feedback, and test concepts with other peer professionals. I'm of the "show me, don't tell me" school of communication. Luckily the excellent UX version of StackExchange was created, and Mockups had the plugin model to integrate with it nicely, so lazyweb wishes can happen without even asking.
If you don't know what StackExchange is, you've been missing out. It's a collection of community-edited and moderated question and answer websites, each dedicated to becoming the single best online resource on a number of different topics. The most famous StackExchange site is StackOverflow.com, the ultimate Q&A site for programming questions. Other popular StackExchange sites are Startups.StackExchange.com or English.StackExchange.com, about the English Language and its Usage. See a full list here.
About a month ago we were excited to see that UX.StackExchange.com launched publicly, and thanks to the long beta period had already become a wonderful resource for anyone interested in creating better software.
Some users had been posting Mockups to the site, and finally user Moshe Berman posted this question asking if the site could license Mockups. Peldi got a message from Joel Spolsky, the two groups iterated on ideas in myBalsamiq, and the rest is history.
Seung Chan Lim, better known as Slim, spent 10 years making software, working in computer science and interaction design at MAYA Design where he was the Assistant Director of Engineering. After some soul searching he began to ask why he was doing what he was doing, and at the suggestion of a mentor, he went out to do something different, something he didn't understand. He went to art school.
Slim's book explores how making works (as a process), what it means (to make something), and why it matters (to our lives). Through this exploration the book also investigates the ethics of our relationship to Computer Technology, and proposes a new direction.
Offscreen is a print magazine that takes an in-depth look at the life and work of people that create websites and apps. They're interested in telling the less obvious human stories of creativity, passion and hard work that hide behind every interface.
The first issue includes conversations with web standards wizard Dan Cederholm, all-round-talent Drew Wilson, former last.fm design lead Hannah Donovan, 37signals' designer and product manager Ryan Singer, design entrepreneur Andrew Wilkinson and pixel-perfectionist Benjamin de Cock.
I made a minor update to the OmniGraffle UX Template. The grids were screwed up in the last update I made, so snapping wasn't working. Some guides were also pretty sloppy, so I cleaned those up as well to keep things nice and neat.
Thanks to Jayson Elliot for the heads up about the grid snapping problem.
Theresa Neil's forthcoming book, Mobile Design Pattern Gallery, is set to be released by O'Reilly in the Fall of 2011.
Theresa launched a site to go along with the book that includes a fantastic gallery of 70 user interface design patterns for mobile devices with 400+ supporting examples from iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian applications. The gallery covers a broad range of problems from designing your application's navigation to choosing the right invitation technique.
In case you haven't checked it out, the Interaction-Design.org Foundation is an outstanding project started by Mads Soegaard and Rikke Dam to create free and open educational materials for the HCI and IXD communities. The Encyclopedia of Human-Computer Interaction is the main project, where they've engaged professors and designers to contribute chapters that include HD video and commentary.
Mads and crew will soon release a chapter on Social Computing and its relation to social media, written by Tom Erickson, veteran researcher in social computing at IBM Watson Research Lab. The chapter includes multiple HD videos with interviews of Erickson.
These materials have apparently taken 10 months to produce and involved 3 editors, 2 peer-reviewers, and a camera crew of 4 people. There is also commentary by some renowned designers like Elizabeth Churchill from Yahoo Research and Andrea Forte from Drexel University.
Meaningful Transitions is the thesis project of Johannes Tonollo, an interface design student at the FH Potsdam, Germany. Johannes wrote his Thesis on "Transitions in the User Interface," in which he analyzed how motion in the user interface can be a helpful extension to static elements to enhance the user experience.
The collection of transitions is clustered into 6 different categories: Orientation, Spatial Extension, Awaking Controls (Awakening?), Highlight, Feedback, and Feedforward. His description of the effectiveness of each transition forms a pattern-like-library for motion in interface design. Each transition provides a short summary and abstract animation on the category overview. Be sure to click each item to view a detailed view that provides a description of the transition, explanation of when it can be useful, and a description of the benefits for using that transition as a design solution. Several items also provide a real-world example of the solution in use.