The crew at 37signals posted a few pictures of their different sketch styles.
(via @rotkapchen)
http://37signals.com/svn/posts/1880-the-different-sketch-styles-of-the-designers-at-37signals
The crew at 37signals posted a few pictures of their different sketch styles.
(via @rotkapchen)
http://37signals.com/svn/posts/1880-the-different-sketch-styles-of-the-designers-at-37signals
[I]f you make it easy to talk to me, I will immediately be a lot more likely to keep talking.
Zeus Jones has a great write up about using conversational language and cues to invite users through interactions. The deconstruction of the lazy trial/registration process in Tumblr is used to demonstrate how this type of engagement makes the learning process natural and inviting. The discussion picks up on the Cluetrain meme of markets as conversations, positing that systems are conversations, and turning front ends into actors that use conversational language as interface. Afterall, if software is to be social, then it may as well learn social skills.
http://www.zeusjones.com/blog/2009/conversational-ux-design/
Keith Lang, co-founder of plasq.com, wrote a fantastic article for Think Vitamin about UX Myths. It's full of references and examples debunking stuff we hear repeated enough times that they begin to go unquestioned.
The top 10 UX myth list:
Some of these become so ingrained, that it takes a lot of effort to convince clients or colleagues otherwise. I've struggled with many of these beliefs, holdig on to some of the earlier in my career, e.g. I remember heated debates about and broad versus deep and the number of click to get to destinations. I struggle with #2 people read, and #5 preferences and handling options. Those can be huge challenges when you're looking for ways to simplify existing software.
There are so many nuggets here to be appreciated, and a few observations in UIs that I wasn't aware of. Check it out. If any of the references are new, you'll be surfing off the links for days.