Blog

Kicker Studio's Jennifer Bove on how to design enjoyment

Jennifer Bove, principal at Kicker Studio, writes about the ways interaction designers can make design more about people and less about technology--designing behaviors that are defined from the point of view of humans, and designed to elicit emotion, make products and services more enjoyable and easier to use. Bove writes about the subtle things that can reference human connection, whether it is the language presented in system messages, the logic behind system behaviors that reflects human thought and desire, or subtle cues and movement that feels organic

This is an excellent read that picks up the thread in Don Norman's Emotional Design, and Dave Malouf's recent writing about moving beyond function towards enjoyment.

http://creativity-online.com/?action=blog:article&newsId=136614§ionName=on_design

The Life Cycle of a Wireframe

Nick Finck's Puget Sound SIGCHI lecture on the Lifecycle of the Wireframe discusses Nick's IA process.

My overall strategy for IA is 3 step process; understanding the problem (note: not merely identifying the problem but really understanding it), find a solution (there may be more than one solution, but there is often only one right solution), and present the solution (a large part of your job as a IA is presenting your work so the client can understand the results).

http://www.nickfinck.com/blog/entry/the_life_cycle_of_a_wireframe/